Crime boss rockay city ign11/23/2023 The way this game’s concept, structure, premise, and story is unrolled feels disjointed, confused, and slapdash in a way that makes understanding the bigger picture much harder than it should be. Onboarding is "Crime Boss's" first major hurdle. Several times, when trying to be smart and scope out one of the (repeating) levels, I got walled in by a RETURN TO MISSION AREA when I tried to walk around to the back gate of the very building I was trying to rob! The cover system seems capricious, so you'll sometimes be seen by cameras even if you're fully crouched behind an entire car. You're supposed to use stealth to take out cameras and neutralize guards and civillians, but there aren't enough ways for you to actually succeed. Shooting feels as substantial as hurling a feather, and your gun pulls to the side of where the sight is - I think because less gun sway is something you can level up, but it's, just, so annoying. ![]() The prospect of dying and doing loads of the game again is, therefore, depressing. It has pulled all the nails out of the fundamentals. Unfortunately, "Crime Boss" has done whatever the opposite of nailing the fundamentals is. However, it feels a bit weird to be able to couch walk around undetected until you wander into a guard and yell 'GET ON THE GROUND COCKS-R', all while a guy less than five feet away goes about his work as you zip-tie his screaming co-worker one room over. Before you go guns blazing, you can try to stealth your way through like a master thief, and not a high-as-hell drug lord. However, that gunplay and combat fall a bit flat thanks to the AI. ![]() The shooting is mediocre and the enemy AI is even worse Rooker’s Captain Touchdown and Madsen’s Travis Baker are the worst offenders, constantly barking lines like, 'Who’s the losers? They is! Who’s the winners? We is,' and calling rival gang members 'fruitcakes.' Other barks, like characters referring to the Khan criminal organization as just the 'Asian gang' or calling that same gang 'savages' and 'commies' feels lazy, at times offensive, and very much like a ‘90s action movie in the worst way. The star of the show, for better or worse, is the cast of "Crime Boss." Kim Basinger, Danny Glover, Chuck Norris, and more lend their likeness and voice to these characters, but instead of feeling like the great 1980s or ‘90s action B-movies the game is clearly aiming to invoke, where the corniness and cheese are played intentionally, the performances feel hollow. While "Crime Boss: Rockay City" is undeniably messy, there are elements that are innovative and impressive. "Crime Boss: Rockay City" takes well-known and highly skilled screen actors, the gameplay of Payday, and the day/night structure of roguelikes like "Papers, Please" (believe it or not) and sets them against a backdrop of gang-riddled Florida in the 90s. "Crime Boss: Rockay City" is a brand new Payday-esque roguelike made by Ingame Studios, a new studio with 70+ developers that have worked on games like "Kingdom Come: Deliverance" and the "Mafia" series. Here's what critics had to say about this disappointing crime shooter. ![]() But clearly, based on the reviews, it's one of the worst games to come out so far this year. It has a star-studded cast, an interesting premise, and has the look of a real winner. But alas, it seems no one wants to gun for the crown because the king is wearing bulletproof armor.Įnter "Crime Boss: Rockay City," a new challenger to the throne. ![]() So naturally, one would assume there are a lot of clones and copycats and competitors. "Grand Theft Auto V" is one of the best selling video games of all time, and hundreds of millions of gamers love running around an open world city committing fictional crimes.
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